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Copy pathCMakeLists.txt
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289 lines (267 loc) · 9.94 KB
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cmake_minimum_required(VERSION 3.21)
project(client_mini)
set(OUTPUT_NAME "client_mini")
find_package(CMakeRC REQUIRED)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
if (MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif ()
set(CMAKE_CXX_STANDARD 23)
# common options
set(BUILD_SHARED_LIBS OFF)
if (UNIX)
add_compile_options(-m32 -march=pentium4 -Wno-narrowing)
add_link_options(-m32 -static-libstdc++ -static-libgcc)
set(CMAKE_LIBRARY_ARCHITECTURE i386-linux-gnu)
endif ()
add_library(${PROJECT_NAME} SHARED
src/hlsdk.h
src/main.cpp
src/main.h
src/view.cpp
src/view.h
src/hud/HudCrosshair.cpp
src/hud/HudCrosshair.h
src/shared_util.cpp
src/shared_util.h
src/pm_shared/pm_shared.cpp
src/viewmodel_overrides.h
src/fov.cpp
src/fov.h
src/invert_mouse.cpp
src/invert_mouse.h
src/multi_button_binds.cpp
src/multi_button_binds.h
src/hud/hud_sprite/sprite_rect.h
src/hud/hud_sprite/sprite_color.h
src/hud/hud_sprite/hud_sprite_state.h
src/hud/hud_sprite/hud_sprite.cpp
src/hud/hud_sprite/hud_sprite.h
src/hud/hud_sprite/hud_sprite_store.cpp
src/hud/hud_sprite/hud_sprite_store.h
src/hud/hud_sprite/hud_sprite_parser.h
src/hud/hud_sprite/hud_sprite_parser.cpp
src/studiorenderer.cpp
src/studiorenderer.h
src/utils.cpp
src/utils.h
src/hlsdk/sys_dll.h
src/color_chat_in_console.cpp
src/color_chat_in_console.h
src/say_text_line.h
src/say_text_wrap.cpp
src/say_text_wrap.h
src/chat_wrap.cpp
src/chat_wrap.h
src/inspect.cpp
src/inspect.h
src/commands.cpp
src/commands.h
src/camera.cpp
src/camera.h
src/hud/HudDamageDirection.cpp
src/hud/HudDamageDirection.h
src/hud/HudDamageIcons.cpp
src/hud/HudDamageIcons.h
src/hud/HudDeathNotice.cpp
src/hud/HudDeathNotice.h
src/hud/HudHealth.cpp
src/hud/HudHealth.h
src/hud/HudRadar.cpp
src/hud/HudRadar.h
src/hud/HudRadarAdvanced.cpp
src/hud/HudRadarAdvanced.h
src/hud/radar/integration/RadarConfig.cpp
src/hud/radar/integration/RadarConfig.h
src/hud/radar/render/RadarView.cpp
src/hud/radar/integration/RadarScoreboard.h
src/hud/radar/integration/RadarScoreboard.cpp
src/hud/radar/render/RadarView.h
src/hud/radar/RadarFrame.h
src/hud/radar/RadarFrame.cpp
src/hud/radar/render/text/RadarLabel.cpp
src/hud/radar/render/text/RadarLabel.h
src/hud/radar/render/text/RadarText.cpp
src/hud/radar/render/text/RadarText.h
src/hud/radar/render/RadarPalette.h
src/hud/radar/policy/RadarPolicy.cpp
src/hud/radar/policy/RadarPolicy.h
src/hud/radar/policy/ObjectiveSource.cpp
src/hud/radar/policy/ObjectiveSource.h
src/hud/radar/markers/RadarLayerMarker.cpp
src/hud/radar/markers/RadarLayerMarker.h
src/hud/radar/markers/ServerMarkerMotion.cpp
src/hud/radar/markers/ServerMarker.cpp
src/hud/radar/markers/ServerMarker.h
src/hud/radar/map/Overview.cpp
src/hud/radar/map/Overview.h
src/hud/radar/map/layers/MapLayerOverrides.cpp
src/hud/radar/map/layers/MapLayerOverrides.h
src/hud/radar/map/MapGeometry.cpp
src/hud/radar/map/MapReachability.cpp
src/hud/radar/map/MapGeometry.h
src/hud/radar/map/layers/RadarMapLayers.cpp
src/hud/radar/map/layers/RadarLayerSelection.cpp
src/hud/radar/map/layers/RadarMapLayers.h
src/hud/radar/map/layers/RadarLayerAnalysisJob.cpp
src/hud/radar/map/layers/RadarLayerAnalysisJob.h
src/hud/radar/integration/LayerAnalysis.cpp
src/hud/radar/integration/LayerAnalysis.h
src/hud/radar/map/MapBspGeometry.cpp
src/hud/radar/map/MapBspGeometry.h
src/hud/radar/map/MapRender.cpp
src/hud/radar/map/layers/MapLayerCache.cpp
src/hud/radar/map/MapLayerRenderer.cpp
src/hud/radar/map/MapRenderState.cpp
src/hud/radar/map/MapImageTone.cpp
src/hud/radar/map/MapImageTone.h
src/hud/radar/map/layers/RadarLayerContext.cpp
src/hud/radar/map/MapRender.h
src/hud/radar/map/MapObjectives.cpp
src/hud/radar/map/MapObjectives.h
src/hud/radar/policy/Visibility.cpp
src/hud/radar/policy/Visibility.h
src/hud/radar/policy/SmokeRegistry.cpp
src/hud/radar/policy/SmokeRegistry.h
src/hud/radar/markers/RadarBroadcast.cpp
src/hud/radar/markers/RadarBroadcast.h
src/hud/radar/markers/MarkerIdentity.cpp
src/hud/radar/markers/MarkerIdentity.h
src/hud/radar/markers/MarkerFeed.cpp
src/hud/radar/markers/MarkerFeed.h
src/hud/radar/render/text/HudTextBuffer.cpp
src/hud/radar/render/text/HudTextZone.cpp
src/hud/radar/render/text/HudTextZone.h
src/hud/radar/integration/RadarHooks.cpp
src/hud/radar/integration/RadarHooks.h
src/hud/radar/render/RadarDraw.cpp
src/hud/radar/render/RadarDraw.h
src/hud/radar/render/RadarDrawEffects.cpp
src/hud/radar/render/RadarDrawInternal.h
src/hud/radar/integration/RadarLayersDump.cpp
src/hud/radar/integration/RadarLayersDump.h
src/hud/radar/integration/RadarDebug.cpp
src/hud/radar/integration/Performance.cpp
src/hud/radar/integration/RadarDebug.h
src/hud/radar/render/RadarFade.cpp
src/hud/radar/render/RadarFade.h
src/hud/radar/integration/RadarUtil.h
src/hud/radar/RadarTeam.h
src/hud/radar/RadarLimits.h
src/hud/radar/layers/BackdropLayer.h
src/hud/radar/layers/BackdropLayer.cpp
src/hud/radar/layers/PlayersLayer.h
src/hud/radar/layers/PlayersLayer.cpp
src/hud/radar/layers/players/PlayerTracks.h
src/hud/radar/layers/players/PlayerTracks.cpp
src/hud/radar/layers/players/PlayerMarkerFade.h
src/hud/radar/layers/players/PlayerMarkerFade.cpp
src/hud/radar/layers/players/PlayerMarkerHistory.h
src/hud/radar/layers/players/PlayerMarkerHistory.cpp
src/hud/radar/layers/players/PlayerObserver.h
src/hud/radar/layers/players/PlayerObserver.cpp
src/hud/radar/layers/players/PlayerLastSeen.h
src/hud/radar/layers/players/PlayerLastSeen.cpp
src/hud/radar/layers/players/DeathMarks.h
src/hud/radar/layers/players/DeathMarks.cpp
src/hud/radar/layers/ObjectivesLayer.h
src/hud/radar/layers/ObjectivesLayer.cpp
src/hud/radar/layers/objectives/ObjectiveEntities.h
src/hud/radar/layers/objectives/ObjectiveEntities.cpp
src/hud/radar/layers/objectives/BombMarker.h
src/hud/radar/layers/objectives/BombMarker.cpp
src/hud/radar/layers/objectives/HostageMarkers.h
src/hud/radar/layers/objectives/HostageMarkers.cpp
src/hud/HudBase.h
src/hud/HudBaseHelper.h
src/hud/GameHud.h
src/hud/GameHud.cpp
src/hud/HudAmmo.h
src/hud/HudAmmo.cpp
src/studio/StudioAnimation.h
src/studio/StudioAnimation.cpp
src/studio/studio_pose.cpp
)
set(STUDIO_ANIMATION_SOURCES
src/studio/StudioAnimation.cpp
src/studio/studio_pose.cpp
)
set_source_files_properties(${STUDIO_ANIMATION_SOURCES} PROPERTIES
COMPILE_OPTIONS "$<IF:$<CXX_COMPILER_ID:MSVC>,/fp:precise,-fno-fast-math;-ffp-contract=off>"
)
cmrc_add_resource_library(
${PROJECT_NAME}_rc
ALIAS ${PROJECT_NAME}::rc
assets/shaders/radar.vert
assets/shaders/radar_prim.vert
assets/shaders/radar_mask.frag
assets/shaders/radar_prim.frag
assets/shaders/radar_backdrop.frag
)
target_include_directories(${PROJECT_NAME} PRIVATE
include
src
)
target_link_libraries(${PROJECT_NAME} PRIVATE
nitro_api::nitro_api
NextClient::gameui
NextClient::engine_mini
NextClient::profiling
glad::glad
data_types::data_types
ncl_math::ncl_math
ncl_studio::ncl_studio
ncl_gl::ncl_gl
ncl_utils::ncl_utils
${PROJECT_NAME}::rc
view::view
cvars::cvars
crosshair::crosshair
key_binding::key_binding
TaskCoro::TaskCoro
)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
# TaskCoro runtime and synchronization context state belong to each module.
target_link_options(${PROJECT_NAME} PRIVATE "LINKER:--exclude-libs,$<TARGET_FILE_NAME:TaskCoro>")
endif()
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE
/GR- # disable rtti to reduce the library size
/WX # treat all warnings as error
/EHsc # NEVER catch SEH exceptions; c functions cannot throw exceptions
)
endif ()
target_compile_definitions(${PROJECT_NAME} PRIVATE
LOG_TAG="game"
_HAS_STATIC_RTTI=0 #disable rtti things in stl
)
if (WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE
_WIN32
WIN32
_WIN32_WINNT=0x0600
WINVER=0x0600
NOMINMAX
_UNICODE
WIN32_LEAN_AND_MEAN
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/cstrike/cl_dlls"
OUTPUT_NAME ${OUTPUT_NAME}
SUFFIX ".dll"
PDB_NAME ${OUTPUT_NAME}
)
#-----------------------------------------------------------------
# Export library headers
#-----------------------------------------------------------------
add_library(client_mini_export INTERFACE)
add_library(NextClient::client_mini ALIAS client_mini_export)
target_link_libraries(client_mini_export INTERFACE cvars::cvars goldsrc::abi)
target_include_directories(client_mini_export INTERFACE
include
)
if (NEXTCLIENT_BUILD_TESTS)
add_subdirectory(tests)
endif ()